🏝️ Guarma Travel
Documentation relating to the spooni_guarma_travel.
1. Installation
spooni_guarma_travel works only with VORP.
To install spooni_guarma_travel:
- Download the resource
- On Github
- Drag and drop the resource into your resources folder
spooni_guarma_travel
- Add this ensure in your server.cfg
ensure spooni_guarma_travel - Now you can configure and translate the script as you like
config.lua
- At the end, restart the server
If you have any problems, you can always open a ticket in the Spooni Discord.
2. Usage
Allows players to travel between Mainland and Guarma via designated NPCs at configured locations. Features include customizable pricing, optional blips, NPC spawning with outfits/scenarios, smooth transitions with fade effects, and dynamic Guarma ocean waves.
3. For developers
lua
Config = {}
Config.DevMode = true
Config.Locale = 'en'
Config.Key = 0x760A9C6F
Config.Transitions = {
enabled = true, -- true or false
duration = { -- in milliseconds
normal = 10000,
fadeIn = 2000,
fadeOut= 2500,
screenWait = 500,
}
}
Config.Water = { -- guarma ocean waves
enabled = true, -- true or false
baseCoords = vector3(1315.291, -6884.81, 62.252),
radius = 1000.0,
waves = { height = 4.0, direction = 0, amount = 1.25, speed = 1.5, strength = 8.0 },
}
Config.Teleports = {
[1] = { -- St. Denis Harbor
name = 'Travel to Guarma',
id = 'mainland', -- guarma or mainland
radius = 2.0, -- prompt
price = 5,
coords = vector3(2671.13, -1552.96, 46.47), -- prompt and npc
destination = vector3(1268.2664, -6853.1997, 43.3181), -- where the player spawns after teleport
npc = {
enabled = true, -- true or false
model = 'a_m_m_asbboatcrew_01',
outfit = false, -- number or false
scenario = 'WORLD_HUMAN_GUARD', -- scenario or flase
heading = 0.0,
},
blip = {
enabled = true, -- true or false
sprite = -1018164873,
scale = 0.7,
}
},
[2] = {
name = 'Travel to St. Denis Harbor',
id = 'guarma', -- guarma or mainland
radius = 2.0, -- prompt
price = 2.5,
coords = vector3(1265.8421, -6852.1635, 43.4185), -- prompt and npc
destination = vector3(2670.7642, -1550.0131, 45.9683), -- where the player spawns after teleport
npc = {
enabled = true, -- true or false
model = 'u_m_m_nbxriverboattarget_01',
outfit = false, -- number or false
scenario = 'WORLD_HUMAN_GUARD', -- scenario or flase
heading = 250.0,
},
blip = {
enabled = true, -- true or false
sprite = -1018164873,
scale = 0.7,
}
},
}4. Credits
Big thanks go to NeoGaming22 the creator of the main script and Hailey-Ross, since the script is already 5 years old (As of: 2025) we wanted to give it a little overhaul.
Click here for the original script Click here for the edit script
