🏠 Build my Home
Documentation relating to the spooni_build_my_home.
1. Installation
spooni_build_my_home works only with VORP, RSG & RPX.
To install spooni_build_my_home:
- Download the resource
- Ensure that all requirements are installed
- Drag and drop the resource into your resources folder
spooni_build_my_home
- Add this ensure in your server.cfg
ensure spooni_build_my_home
- Execute the SQL file
spooni_houses.sql
- Now you can configure and translate the script as you like
config.lua
functions.lua
furniture.lua
- At the end, restart the server
If you have any problems, you can always open a ticket in the Spooni Discord.
2. Usage
Build your own house with our house props in 21 steps anywhere on the map, furnish them or transfer them.
3. For developers
Config.lua
lua
Config = {}
Config.DevMode = false -- only for testing, not for the live server
Config.Framework = 'vorp' -- select your framework (vorp, rpx, rsg, rsg-old) *rsg-old = old inventory version
Config.Locale = 'en' -- select your language (en, de, fr, es)
Config.Commands = {
DeleteHouse = 'delHouse', -- command to delete the houses
Housing = 'housing', -- command to manage the housing system
}
Config.CommandPerms = { 'admin', 'mod' }
Config.BuildingJob = false -- if you want to have a joblock
Config.NoTXAdmin = false -- if you have no txAdmin on your server
Config.Furniture = true -- if you want to furnish the houses
Config.Blip = true -- if you want a blip for the houses
Config.Dresser = true -- if you want to have a wardrobe in the houses
Config.Storage = true -- if you want to have a storage in the houses
Config.Ledger = true -- if you want to have a ledger in the houses
Config.OnlyOwnerCanAccessLedger = true -- if you want only the owner to have access to the ledger
Config.TaxSystem = true -- if you want to have a tax for the houses
Config.DistanceBetweenHouses = 25.0 -- the minimum distance a new house must have before it can be built
Config.MaxHousesPerPlayer = 5 -- the maximum amount of houses a player may own
Config.Housing = { -- NEW
RentDays = 14, -- how long can the house be rented for
FurnitureRadius = 150.0, -- the radius in which you can place furniture for this house
FurnitureLimit = 150, -- the maximum amount of furniture that can be placedaximum
}
Config.BlockedZones = {
[1] = { -- St Denis
coords = vector3(2605.814, -1263.41, 52.681),
distance = 150.0,
},
[2] = { -- Rhodes
coords = vector3(1331.761, -1309.36, 76.444),
distance = 50.0,
},
[3] = { -- Blackwater
coords = vector3(-801.510, -1293.28, 43.522),
distance = 100.0,
},
[4] = { -- Valentine
coords = vector3(-295.363, 750.4001, 117.95),
distance = 50.0,
},
[5] = { -- Strawberry
coords = vector3(-1799.77, -398.492, 152.55),
distance = 50.0,
},
[6] = { -- Annesburg
coords = vector3(2912.352, 1371.321, 46.675),
distance = 100.0,
},
[7] = { -- Van Horn
coords = vector3(2968.969, 526.4790, 44.078),
distance = 50.0,
},
[8] = { -- Armadillo
coords = vector3(-3676.72, -2605.03, -13.72),
distance = 50.0,
},
[9] = { -- Tumbleweed
coords = vector3(-5522.91, -2939.22, -1.980),
distance = 50.0,
},
}
Config.WhitelistedZones = {
-- [1] = { -- St Denis
-- coords = vector3(2605.814, -1263.41, 52.681),
-- distance = 150.0,
-- },
}
Config.HousePromptKeys = {
['toggle_lock'] = `INPUT_INTERACT_OPTION1`, -- [G]
['furniture_placement'] = `INPUT_FRONTEND_LEFT`, -- [LEFT ARROW]
['add_key_holder'] = `INPUT_FRONTEND_UP`, -- [UP ARROW]
['remove_key_holder'] = `INPUT_FRONTEND_DOWN`, -- [DOWN ARROW]
['transfer_house'] = `INPUT_FRONTEND_RIGHT`, -- [RIGHT ARROW]
['open_storage'] = `INPUT_INTERACT_POS`, -- [R]
['upgrade_house'] = `INPUT_INTERACT_OPTION1`, -- [G]
['place_dresser'] = `INPUT_INTERACT_OPTION1`, -- [G]
['remove_dresser'] = `INPUT_INTERACT_POS`, -- [R]
['open_dresser'] = `INPUT_INTERACT_OPTION1`, -- [G]
['ledger_deposit_prompt'] = `INPUT_FRONTEND_RUP`, -- [LEFT CONTROL]
['ledger_remove_prompt'] = `INPUT_FRONTEND_LEFT`, -- [LEFT ARROW]
['ledger_check_prompt'] = `INPUT_INTERACT_OPTION1`, -- [G]
['furniture_removal'] = `INPUT_FRONTEND_RUP`, -- [LEFT CONTROL]
}
Config.PlacementPromptKeys = {
['rotate_-'] = 'INPUT_SELECT_NEXT_WEAPON', -- [MOUSE SCROLL DOWN]
['rotate_+'] = 'INPUT_SELECT_PREV_WEAPON', -- [MOUSE SCROLL UP]
['up_prompt'] = 'INPUT_FRONTEND_UP', -- [UP ARROW]
['down_prompt'] = 'INPUT_FRONTEND_DOWN', -- [DOWN ARROW]
['place_prompt'] = 'INPUT_FRONTEND_ACCEPT', -- [ENTER]
['cancel_prompt'] = 'INPUT_FRONTEND_CANCEL', -- [ESC]
['confirm_place_prompt'] = 'INPUT_FRONTEND_ACCEPT', -- [ENTER]
['back_prompt'] = 'INPUT_FRONTEND_RLEFT', -- [E]
['left_prompt'] = 'INPUT_FRONTEND_LEFT', -- [LEFT ARROW]
['right_prompt'] = 'INPUT_FRONTEND_RIGHT', -- [RIGHT ARROW]
['category_+'] = 'INPUT_SELECT_NEXT_WEAPON', -- [MOUSE SCROLL DOWN]
['category_-'] = 'INPUT_SELECT_PREV_WEAPON', -- [MOUSE SCROLL UP]
['rotate_furniture'] = 'INPUT_FRONTEND_Y', -- [LEFT SHIFT]
['object_+'] = 'INPUT_FRONTEND_LEFT', -- [LEFT ARROW]
['object_-'] = 'INPUT_FRONTEND_RIGHT', -- [RIGHT ARROW]
}
Config.Houses = {
[1] = { -- house
StorageLimit = 25, -- the maximum number of items you can have in storage
StorageWeight = 3500, -- the maximum weight you can have in storage
FurnitureRadius = 50.0, -- the radius in which you can place furniture for this house
FurnitureLimit = 5, -- the maximum amount of furniture that can be placed
TaxInDaysAfterBuilding = 14, -- 14 days after building tax will be acquired if enabled above
TaxAmount = 500, -- amount in cash that must be in ledger
LoadRadius = 200, -- the radius in which the house is loaded
Setup = {
[1] = { -- step
Timer = 10000, -- building time
Items = {
wood = 1, -- item name -- quantity
},
},
[2] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[3] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[4] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[5] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[6] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[7] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[8] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[9] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[10] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[11] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[12] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[13] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[14] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[15] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[16] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[17] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[18] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[19] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[20] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[21] = {
Timer = 10000,
Items = {
wood = 1,
},
},
},
},
[2] = { -- house
StorageLimit = 25, -- the maximum number of items you can have in storage
StorageWeight = 3500, -- the maximum weight you can have in storage
FurnitureRadius = 50.0, -- the radius in which you can place furniture for this house
FurnitureLimit = 5, -- the maximum amount of furniture that can be placed
TaxInDaysAfterBuilding = 14, -- 14 days after building tax will be acquired if enabled above
TaxAmount = 500, -- amount in cash that must be in ledger
LoadRadius = 200, -- the radius in which the house is loaded
Setup = {
[1] = { -- step
Timer = 10000, -- building time
Items = {
wood = 1, -- item name -- quantity
},
},
[2] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[3] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[4] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[5] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[6] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[7] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[8] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[9] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[10] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[11] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[12] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[13] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[14] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[15] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[16] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[17] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[18] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[19] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[20] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[21] = {
Timer = 10000,
Items = {
wood = 1,
},
},
},
},
[3] = { -- house
StorageLimit = 30, -- the maximum number of items you can have in storage
StorageWeight = 3500, -- the maximum weight you can have in storage
FurnitureRadius = 50.0, -- the radius in which you can place furniture for this house
FurnitureLimit = 5, -- the maximum amount of furniture that can be placed
TaxInDaysAfterBuilding = 14, -- 14 days after building tax will be acquired if enabled above
TaxAmount = 500, -- amount in cash that must be in ledger
LoadRadius = 200, -- the radius in which the house is loaded
Setup = {
[1] = { -- step
Timer = 10000, -- building time
Items = {
wood = 1, -- item name -- quantity
},
},
[2] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[3] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[4] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[5] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[6] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[7] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[8] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[9] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[10] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[11] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[12] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[13] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[14] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[15] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[16] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[17] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[18] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[19] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[20] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[21] = {
Timer = 10000,
Items = {
wood = 1,
},
},
},
},
[4] = { -- house
StorageLimit = 75, -- the maximum number of items you can have in storage
StorageWeight = 7500, -- the maximum weight you can have in storage
FurnitureRadius = 50.0, -- the radius in which you can place furniture for this house
FurnitureLimit = 5, -- the maximum amount of furniture that can be placed
TaxInDaysAfterBuilding = 14, -- 14 days after building tax will be acquired if enabled above
TaxAmount = 500, -- amount in cash that must be in ledger
LoadRadius = 200, -- the radius in which the house is loaded
Setup = {
[1] = { -- step
Timer = 10000, -- building time
Items = {
wood = 1, -- item name -- quantity
},
},
[2] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[3] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[4] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[5] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[6] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[7] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[8] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[9] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[10] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[11] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[12] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[13] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[14] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[15] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[16] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[17] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[18] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[19] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[20] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[21] = {
Timer = 10000,
Items = {
wood = 1,
},
},
},
},
[5] = { -- house
StorageLimit = 35, -- the maximum number of items you can have in storage
StorageWeight = 3500, -- the maximum weight you can have in storage
FurnitureRadius = 50.0, -- the radius in which you can place furniture for this house
FurnitureLimit = 5, -- the maximum amount of furniture that can be placed
TaxInDaysAfterBuilding = 14, -- 14 days after building tax will be acquired if enabled above
TaxAmount = 500, -- amount in cash that must be in ledger
LoadRadius = 200, -- the radius in which the house is loaded
Setup = {
[1] = { -- step
Timer = 10000, -- building time
Items = {
wood = 1, -- item name -- quantity
},
},
[2] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[3] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[4] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[5] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[6] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[7] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[8] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[9] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[10] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[11] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[12] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[13] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[14] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[15] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[16] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[17] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[18] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[19] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[20] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[21] = {
Timer = 10000,
Items = {
wood = 1,
},
},
},
},
[6] = { -- house
StorageLimit = 35, -- the maximum number of items you can have in storage
StorageWeight = 3500, -- the maximum weight you can have in storage
FurnitureRadius = 50.0, -- the radius in which you can place furniture for this house
FurnitureLimit = 5, -- the maximum amount of furniture that can be placed
TaxInDaysAfterBuilding = 14, -- 14 days after building tax will be acquired if enabled above
TaxAmount = 500, -- amount in cash that must be in ledger
LoadRadius = 200, -- the radius in which the house is loaded
Setup = {
[1] = { -- step
Timer = 10000, -- building time
Items = {
wood = 1, -- item name -- quantity
},
},
[2] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[3] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[4] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[5] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[6] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[7] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[8] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[9] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[10] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[11] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[12] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[13] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[14] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[15] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[16] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[17] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[18] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[19] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[20] = {
Timer = 10000,
Items = {
wood = 1,
},
},
[21] = {
Timer = 10000,
Items = {
wood = 1,
},
},
},
},
}
Functions.lua
lua
local VORPcore
if Config.Framework == 'vorp' then
VORPcore = exports.vorp_core:GetCore()
end
-- Notify
function clNotify(text, error, success)
if Config.Framework == 'vorp' then
if error then
VORPcore.NotifyAvanced(text, 'menu_textures', 'cross', 'COLOR_RED', 4000)
elseif success then
VORPcore.NotifyAvanced(text, 'hud_textures', 'check', 'COLOR_GREEN', 4000)
else
VORPcore.NotifyAvanced(text, 'inventory_items', 'provision_jail_keys', 'COLOR_PURE_WHITE', 4000)
end
end
if Config.Framework == 'rpx' then
if error then
exports['rpx-core']:ShowAdvancedRightNotification(text, 'menu_textures', 'cross', 'COLOR_RED', 4000)
elseif success then
exports['rpx-core']:ShowAdvancedRightNotification(text, 'hud_textures', 'check', 'COLOR_GREEN', 4000)
else
exports['rpx-core']:ShowAdvancedRightNotification(text, 'inventory_items', 'provision_jail_keys', 'COLOR_PURE_WHITE', 4000)
end
end
if Config.Framework == 'rsg' or Config.Framework == 'rsg-old' then
if error then
local dataError = {description = text, duration = 4000, type = 'error' }
TriggerEvent('ox_lib:notify', dataError)
elseif success then
local dataSuccess = {description = text, duration = 4000, type = 'success' }
TriggerEvent('ox_lib:notify', dataSuccess)
else
local data = {description = text, duration = 4000, type = 'inform' }
TriggerEvent('ox_lib:notify', data)
end
end
end
function svNotify(src, text, error, success)
if Config.Framework == 'vorp' then
if error then
VORPcore.NotifyAvanced(src, text, 'menu_textures', 'cross', 'COLOR_RED', 4000)
elseif success then
VORPcore.NotifyAvanced(src, text, 'hud_textures', 'check', 'COLOR_GREEN', 4000)
else
VORPcore.NotifyAvanced(src, text, 'inventory_items', 'provision_jail_keys', 'COLOR_PURE_WHITE', 4000)
end
end
if Config.Framework == 'rpx' then
if error then
exports['rpx-core']:ShowAdvancedRightNotification(src, text, 'menu_textures', 'cross', 'COLOR_RED', 4000)
elseif success then
exports['rpx-core']:ShowAdvancedRightNotification(src, text, 'hud_textures', 'check', 'COLOR_GREEN', 4000)
else
exports['rpx-core']:ShowAdvancedRightNotification(src, text, 'inventory_items', 'provision_jail_keys', 'COLOR_PURE_WHITE', 4000)
end
end
if Config.Framework == 'rsg' or Config.Framework == 'rsg-old' then
if error then
local dataError = {description = text, duration = 4000, type = 'error' }
TriggerClientEvent('ox_lib:notify', src, dataError)
elseif success then
local dataSuccess = {description = text, duration = 4000, type = 'success' }
TriggerClientEvent('ox_lib:notify', src, dataSuccess)
else
local data = {description = text, duration = 4000, type = 'inform' }
TriggerClientEvent('ox_lib:notify', src, data)
end
end
end
-- Wardrobe
function ClothingMenuEvent()
-- TriggerEvent('syn_clothing:OpenOutfits')
TriggerEvent('kd_clothingstore:openWardrobe', false)
end
-- New Stage
function CustomNewStageEvent(owner, type, stage)
-- Custom Event to trigger when upgrading house / next building step
end
-- Tax
function TaxNotPaid(houseID, type, ledger)
-- Custom Event to trigger when a house has failed paying tax
-- return false -- use this when the house should not get deleted and only access should get revoked
return true -- use this when the house should get deleted from db
end
-- Custom Inventory
function CustomInventory()
-- Custom Event to trigger when you have a custom Inventory
return false
end
-- Debug
function Debug(...)
if Config.DevMode then
print(...)
end
end
Furniture.lua
lua
Translation = {}
Translation = {
['en'] = {
-- Notify
['blocked_area'] = 'Placement is in Blocked Area',
['complete_upgrade'] = 'Upgraded',
['door_locked'] = 'Door Locked',
['door_unlocked'] = 'Door Unlocked',
['dresser_found'] = 'You already have a dresser',
['dresser_placed'] = 'Dresser has been placed',
['dresser_removed'] = 'Dresser has been removed',
['ledger_deposited'] = 'You deposited ',
['ledger_removed'] = 'You removed ',
['ledger'] = 'in Ledger',
['days'] = 'Days until Payment',
['topay'] = '$ To Pay',
['fully_upgraded'] = 'Already Fully Upgraded',
['furniture_removed'] = 'Furniture has been removed',
['invalid_furniture'] = 'Invalid Furniture',
['missing_requirements'] = 'Missing Requirements',
['player_not_online'] = 'Player Not Online',
['upgrade_in_progress'] = 'Already Upgrading',
['wrong_job'] = 'Wrong Job',
['max_furniture'] = 'Reached maximum furniture',
['max_houses'] = 'Reached maximum houses',
-- Prompts
['add_key_holder_prompt'] = 'Add Key Holder',
['back_prompt'] = 'Back',
['building_plan_confirm_prompt'] = 'Confirm Build',
['cancel_prompt'] = 'Cancel',
['category_prompt'] = 'Category',
['confirm_place_prompt'] = 'Confirm Placement',
['dresser_prompt'] = 'Open Dresser',
['furniture_builder_name'] = 'Furniture Builder: ',
['house_builder_name'] = 'House Builder',
['house_prompt_name'] = 'House: ',
['left_right_prompt'] = 'Left / Right',
['lock_prompt'] = 'Toggle Lock',
['object_prompt'] = 'Object',
['place_dresser_prompt'] = 'Place Dresser',
['place_furniture_prompt'] = 'Place Furniture',
['ledger_deposit_prompt'] = 'Deposit',
['ledger_remove_prompt'] = 'Take Out',
['ledger_check_prompt'] = 'Check Ledger',
['place_prompt'] = 'Place',
['remove_dresser_prompt'] = 'Remove Dresser',
['remove_furniture_prompt'] = 'Remove Furniture',
['remove_key_holder_prompt'] = 'Remove Key Holder',
['rotate_furniture'] = 'Rotate',
['rotate_prompt'] = 'Rotate - / +',
['storage_prompt'] = 'Open Storage',
['transfer_house_prompt'] = 'Transfer House',
['up_down_prompt'] = 'Up / Down',
['upgrade_prompt'] = 'Upgrade',
-- Progressbar
['progressbar_text'] = 'Building...',
-- Other
['building_plan_display_name'] = 'Building Plan',
['blip_house'] = 'House',
-- NEW STUFF
['housing_manage'] = "Manage Housings",
['housing_createNewHouse'] = "Create New Housing",
['housing_housename'] = "New Housename",
['housing_doorMenu'] = "Manage Doors",
['housing_rentPrice'] = "Rent Price: ",
['housing_buyPrice'] = "Buy Price: ",
['housing_createHouse'] = "Create Housing",
['housing_createNewHouseTitle'] = "Setup Housing",
['housing_changeHouseName'] = "Change Housename",
['housing_changeRentPrice'] = "Change Rentprice",
['housing_changeBuyPrice'] = "Change Buyprice",
['housing_changeStorageSize'] = "Change Item Limit",
['housing_changeStorageWeight'] = "Change Storage Weight",
['housing_createHouseInfoNeeded'] = "Setup uncomplete",
['housing_addDoor'] = "New Door",
['housing_addNewDoor'] = "Setup New Door",
['housing_addDoubleDoor'] = "Setup Double Door",
['housing_removeDoor'] = "Remove Door",
['housing_rentInvalid'] = "Invalid Data",
['housing_addedDoor'] = "Added Door",
['housing_removedDoor'] = "Removed Door",
['housing_nodoor'] = "No valid Door detected",
['housing_removeHousing'] = "Remove Housing",
['housing_updatedRent'] = "Rent Updated",
['housing_updatedPrice'] = "Buy Price Updated",
['housing_updatedHousename'] = "Housename updated",
['housing_updatedDoors'] = "Doors updated",
['housing_houseRemoved'] = "House removed",
['housing_rentHouseFor'] = "Rent for %s $",
['housing_buyHouseFor'] = "Buy for %s $",
['housing_nomoney'] = "Not enough money",
['housing_stoprent'] = "Stop Renting",
['housing_selectdoor'] = "Select Door",
['housing_storageSize'] = "Item storage Limit: ",
['housing_storageWeight'] = "Storage Weight Limit: ",
['housing_updatedStorage'] = "Storage Space Updated",
},
['de'] = {
-- Notify
['blocked_area'] = 'Platzierung ist im gesperrten Bereich',
['complete_upgrade'] = 'Upgrade abgeschlossen',
['door_locked'] = 'Tür abgeschlossen',
['door_unlocked'] = 'Tür aufgeschlossen',
['dresser_found'] = 'Du hast bereits eine Kommode',
['dresser_placed'] = 'Kommode wurde platziert',
['dresser_removed'] = 'Kommode wurde entfernt',
['ledger_deposited'] = 'Eingezahlt: ',
['ledger_removed'] = 'Abgehoben: ',
['ledger'] = 'im Ledger',
['days'] = 'Tage bis Zahltag',
['topay'] = '$ zu bezahlen',
['fully_upgraded'] = 'Bereits vollständig aufgerüstet',
['furniture_removed'] = 'Möbelstück wurde entfernt',
['invalid_furniture'] = 'Ungültiges Möbelstück',
['missing_requirements'] = 'Fehlende Anforderungen',
['player_not_online'] = 'Spieler nicht online',
['upgrade_in_progress'] = 'Wird bereits aufgerüstet',
['wrong_job'] = 'Falscher Job',
['max_furniture'] = 'Maximale Anzahl erreicht',
['max_houses'] = 'Maximale Anzahl erreicht',
-- Prompts
['add_key_holder_prompt'] = 'Schlüsselinhaber hinzufügen',
['back_prompt'] = 'Zurück',
['building_plan_confirm_prompt'] = 'Bau bestätigen',
['cancel_prompt'] = 'Abbrechen',
['category_prompt'] = 'Kategorie',
['confirm_place_prompt'] = 'Platzierung bestätigen',
['dresser_prompt'] = 'Kommode öffnen',
['furniture_builder_name'] = 'Möbelbauer: ',
['house_builder_name'] = 'Hausbauer',
['house_prompt_name'] = 'Haus: ',
['left_right_prompt'] = 'Links / Rechts',
['lock_prompt'] = 'Schloss umschalten',
['object_prompt'] = 'Objekt',
['place_dresser_prompt'] = 'Kommode platzieren',
['place_furniture_prompt'] = 'Möbel platzieren',
['ledger_deposit_prompt'] = 'Einzahlen',
['ledger_remove_prompt'] = 'Abheben',
['ledger_check_prompt'] = 'Stand einsehen',
['place_prompt'] = 'Platzieren',
['remove_dresser_prompt'] = 'Kommode entfernen',
['remove_furniture_prompt'] = 'Möbel entfernen',
['remove_key_holder_prompt'] = 'Schlüsselinhaber entfernen',
['rotate_furniture'] = 'Drehen',
['rotate_prompt'] = 'Drehen - / +',
['storage_prompt'] = 'Lager öffnen',
['transfer_house_prompt'] = 'Haus übertragen',
['up_down_prompt'] = 'Hoch / Runter',
['upgrade_prompt'] = 'Upgrade',
-- Progressbar
['progressbar_text'] = 'Bauen...',
-- Other
['building_plan_display_name'] = 'Bauplan',
['blip_house'] = 'Haus',
-- NEW STUFF
['housing_manage'] = "Unterkünfte verwalten",
['housing_createNewHouse'] = "Neue Unterkunft erstellen",
['housing_housename'] = "Neuer Hausname",
['housing_doorMenu'] = "Türen verwalten",
['housing_rentPrice'] = "Mietpreis: ",
['housing_buyPrice'] = "Kaufpreis: ",
['housing_createHouse'] = "Unterkunft erstellen",
['housing_createNewHouseTitle'] = "Unterkunft einrichten",
['housing_changeHouseName'] = "Hausnamen ändern",
['housing_changeRentPrice'] = "Mietpreis ändern",
['housing_changeBuyPrice'] = "Kaufpreis ändern",
['housing_changeStorageSize'] = "Gegenstandslimit ändern",
['housing_changeStorageWeight'] = "Lagergewicht ändern",
['housing_createHouseInfoNeeded'] = "Einrichtung unvollständig",
['housing_addDoor'] = "Neue Tür",
['housing_addNewDoor'] = "Neue Tür einrichten",
['housing_addDoubleDoor'] = "Doppeltür einrichten",
['housing_removeDoor'] = "Tür entfernen",
['housing_rentInvalid'] = "Ungültige Daten",
['housing_addedDoor'] = "Tür hinzugefügt",
['housing_removedDoor'] = "Tür entfernt",
['housing_nodoor'] = "Keine valide Tür erkannt",
['housing_removeHousing'] = "Unterkunft entfernen",
['housing_updatedRent'] = "Miete aktualisiert",
['housing_updatedPrice'] = "Kaufpreis aktualisiert",
['housing_updatedHousename'] = "Hausname aktualisiert",
['housing_updatedDoors'] = "Türen aktualisiert",
['housing_houseRemoved'] = "Haus entfernt",
['housing_rentHouseFor'] = "Mieten für %s $",
['housing_buyHouseFor'] = "Kaufen für %s $",
['housing_nomoney'] = "Nicht genug Geld",
['housing_stoprent'] = "Miete beenden",
['housing_selectdoor'] = "Tür auswählen",
['housing_storageSize'] = "Lagerlimit: ",
['housing_storageWeight'] = "Gewichtslimit: ",
['housing_updatedStorage'] = "Lagerplatz aktualisiert",
},
}